Improve Pre-Show Marketing with Podcasts
Take a look at this very good primer on the how's and why's of Podcasting. It certainly offers a unique way to expand your marketing efforts pre-, at-, and post-show.
Labels: Experience Design
Information Versus Experience
A List Apart looks at the dichotomy of the web. It relays information, and it lets the user experience you, who you are. Which takes presidence over the other?
Labels: Presentation, Web
Steve Jobs' Greatest Presentation
The immortal Steve Jobs' has a style of presentation that captivates... neigh, holds you captive like a prisoner on death row... except you're waiting for him to reveal his next life-changing gadget that you certainly won't be able to live without.
Business Week looks at this champion of simplicity and what exactly makes his presentations so enthralling.
Labels: Presentation
Microsoft HD Photo to Replace JPEG
Arstechnica looks at the proposed HD Image format from Microsoft... Apparently a big contender in the burgeoning image format world.
I'd personally love to see a better format than JPEG come out if we could have smaller files with more information.
Labels: Web
Better Writing Through Design
The awesome online publication A List Apart takes us through the process of refining your design to better communicate, and center your design and entire layout around good content.
Labels: Web
Video Takes it Further
How Midago is helping its clients take their message to new heights with video attraction loops.There will always be a place for big graphic panels and information kiosks with plenty of brochures and samples. However, there is a new breed of marketing ideas starting to make big waves in the exhibit world. This big move is centered on the ability to get high-quality, impact-heavy videos without blowing your annual marketing budget.
Just like the move from business cards providing you credibility to your corporate website providing you credibility, the same will soon be true with video and interactivity in your exhibit.
Video and motion graphic attraction loops, or simply Attract Loops as Midago calls them, are a great way to get multiple messages, or a complex idea to your visitors quickly and in a big way.
Imagine for a minute if you will buying 60 graphic panels to show your entire product offering, or introducing your new branded service line. Not entirely cost-effective, and to house them, you’d have to buy a 60’ x 60’ booth.
Now take the same principal and apply it to a 60 second attract loop in your 10’ x 10’ booth. For a fraction of the cost, you can have a high-impact video “commercial” running on a plasma screen, giving your visitors more information than you possibly could with traditional graphics.
Video also gives you something that static, flat graphics, even in their greatest day, would never be able to offer – a deeply immersive, emotional experience utilizing sound and video. Just like a movie with a great film score, the right music with the right message is a powerful tool.
Here is how we have made some of our client’s messages jump off the screen and give their visitors a deeper insight into their business. Check out this small portfolio of our recent video and animation work.
Labels: Experience Design
Using Games At-Show to Make an Impression
At-show games add a fun, entertaining, and rewarding piece to a good cohesive marketing campaign with multiple touch points.
It’s all part of the experience. Adding a game to your arsenal of communication weapons will improve your chances of being remembered post-show.
Now don’t get me wrong. It’s not good enough to just get any old game in your booth. Anyone can bring a game to their exhibit, and when they do, it’s something typical and expected.
The real goal should be for your game to attract people to your booth, entertain, and then tie your message or your value proposition to the objective. Once people see a connection, they will feel like they’ve spent a few minutes in your booth pretty well.
The success of a trade show game depends greatly on a few factors, the title of which should be your own definition. Define an objective for your game to accomplish. Do you want your game to attract people to your booth? To inform them of an offering? To make them laugh and remember you?
Once you have your objectives written down, take them to your creative agency to discuss how to make it interesting, unique, and capable of achieving your goals.
Midago created a game for Fish Software called “Business Lead or Psycho?” which went over famously.
The established goal of the game was threefold:
1) Fish Software needed a way to inform their clientele of the power of their offering. We used the game to do that by providing real-time feedback on the status of the visitor playing the game; which kiosk they had been at and for what length of time. Which employee they had been talking with, and which offerings they seemed interested in.
2) They wanted to be able to tie in their core message: Without intelligence, you are just guessing. So we made a game where we dynamically generated a result, (Business Lead or Psycho) with a picture. The answers were always different, making the game impossible to win.
3) Fish Software needed a practical way to get their registration RFID tags back from the visitors. We used the end of the game as a call to action: Give us your tag back and you could win this iPod video.
So, by thinking creatively Fish Software allowed us to take their initial thought of using a slot-machine style gambling game and turn it into a unique selling point at the show, and gave the company’s visitors something interesting to talk about for days afterward.
Games offer you a unique opportunity to change the way your clients perceive you. Are you a fun, entertainment-loving company? Great, why not offer your clients a view into your intellectual side by doing a quiz?
Are you a stodgy, suit-and-tie company? Then take this opportunity to let your hair down and show your visitors you can be fun and different. You can’t ever take it too far. After all, it’s only a game!
It’s all part of the experience. Adding a game to your arsenal of communication weapons will improve your chances of being remembered post-show.Now don’t get me wrong. It’s not good enough to just get any old game in your booth. Anyone can bring a game to their exhibit, and when they do, it’s something typical and expected.
The real goal should be for your game to attract people to your booth, entertain, and then tie your message or your value proposition to the objective. Once people see a connection, they will feel like they’ve spent a few minutes in your booth pretty well.
The success of a trade show game depends greatly on a few factors, the title of which should be your own definition. Define an objective for your game to accomplish. Do you want your game to attract people to your booth? To inform them of an offering? To make them laugh and remember you?
Once you have your objectives written down, take them to your creative agency to discuss how to make it interesting, unique, and capable of achieving your goals.
Midago created a game for Fish Software called “Business Lead or Psycho?” which went over famously.
The established goal of the game was threefold:
1) Fish Software needed a way to inform their clientele of the power of their offering. We used the game to do that by providing real-time feedback on the status of the visitor playing the game; which kiosk they had been at and for what length of time. Which employee they had been talking with, and which offerings they seemed interested in.
2) They wanted to be able to tie in their core message: Without intelligence, you are just guessing. So we made a game where we dynamically generated a result, (Business Lead or Psycho) with a picture. The answers were always different, making the game impossible to win.
3) Fish Software needed a practical way to get their registration RFID tags back from the visitors. We used the end of the game as a call to action: Give us your tag back and you could win this iPod video.
So, by thinking creatively Fish Software allowed us to take their initial thought of using a slot-machine style gambling game and turn it into a unique selling point at the show, and gave the company’s visitors something interesting to talk about for days afterward.
Games offer you a unique opportunity to change the way your clients perceive you. Are you a fun, entertainment-loving company? Great, why not offer your clients a view into your intellectual side by doing a quiz?
Are you a stodgy, suit-and-tie company? Then take this opportunity to let your hair down and show your visitors you can be fun and different. You can’t ever take it too far. After all, it’s only a game!
Labels: Experience Design
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The Midago Team
Welcome to The Go Blog
Welcome to our rantings & ravings. We enjoy the world around us & we take notice of the things that affect us. These are some of those things. Enjoy.
Previous Posts
- Improve Pre-Show Marketing with Podcasts
- Information Versus Experience
- Steve Jobs' Greatest Presentation
- Microsoft HD Photo to Replace JPEG
- Better Writing Through Design
- Video Takes it Further
- Using Games At-Show to Make an Impression
- The Midago Test
- CoolVisions Presentation and Exhibit
- Technorati Tracks 50 Millionth Blog